In this article:
Abandoned, Postponed or Venue Changed Matches
Shots on Target, Goalkeeper Saves, Player Passes
General Information
- The statistics provided by Official OPTA Data will be used to determine the settlement of any bets which are placed on: (i) a given player to achieve a certain number of shots or shots on target (SOT), (ii) the total number of offsides awarded in a match or against a particular team, (iii) the total number of shots on target achieved by both sides, or either side, in a match, (iv) the total number of tackles made by either team in a match, or (v) the total number of free kicks, goal kicks or throw ins in a match.
- All bets on football are automatically settled on the basis of 90 minutes play unless otherwise stated for that particular market. 90 minutes play includes time added on by referee for stoppages. The only exceptions are for matches that are played for a lesser duration (e.g. 60, 70 or 80) as agreed by the laws of the competition in which they are competing or agreed by both sides prior to kick-off. In such cases, if the match is played in the traditional format of two halves, all bets will be settled at the end of the agreed game length which includes time added on by the referee for stoppages whether the game length is advertised by Paddy Power or not. If the game is played in an unusual format (e.g. 3 or 4 periods) then all half-time markets will be voided but all other markets will be settled on the basis of the score at the end of the match (including any time added on by the referee for stoppages).
- For matches where abandonment occurs click here.
- Where a bet is accepted on a match where no prices are on offer then that selection will be treated as a non-runner, but the remainder of any accumulative bet will stand provided there are not fewer than the stipulated minimum number of matches in the bet.
- To the extent that a video assistant referee ("VAR") is consulted, the event which led to the referral will, for the purposes of these rules, be deemed to have occurred at the actual time of its occurrence (rather than the time on which the relevant referral, or decision, was made).
- Where we have settled a bet and, due to a subsequent VAR decision, it becomes apparent that such settlement was inaccurate, we reserve the right to reverse such settlement (provided that the VAR decision occurred prior to the conclusion of the match or other timeframe relating to the bet).
- Bets which are placed between the occurrence of an incident which leads to a VAR review and the related VAR decision will be deemed void unless: (i) the VAR review (and subsequent decision) did not ultimately alter the decision made by the on-field officials or (ii) the VAR review (and subsequent decision) altered the decision made by the on-field officials but did not have any material influence on the bet(s) in question. All bets which were not materially influenced by the VAR review (and subsequent decision) will stand.
- In order to eliminate any doubt, we will consider the VAR as having been used if this is understood from the referee's gestures (e.g. hand gestures or stopping the match to review the incident themselves) and/or VAR usage is confirmed by the match report issued by the official governing body who is ultimately responsible for oversight of the applicable match. In cases where it is unclear whether the VAR has been used due to missing TV coverage and/or conflicting reports, PPBF will settle the bets based on the information acquired from feed providers and generally reputable online sources (acting reasonably).
- Settlement will be at the price prevailing at the time the bet was placed and confirmed. Dates and kick-off times of matches shown on our website are for guidance purposes only. Bets will be accepted up until the advertised kick-off time.
- If an accumulator is reduced by non-runners the bet will stand irrespective of the minimum requirements laid down in these rules.
- Bets which do not meet the minimum requirements, except as provided elsewhere in these rules, will be void.
- There is a small possibility that we will inadvertently offer soccer bets in respect of which it is impossible for the outcome to occur (for example, we continue to offer bets on a player to be the first goal scorer in a match after that player has been substituted). While we have implemented systems which aim to prevent this from occurring, in the small number of circumstances where it does, we will void the bets in question (and return the relevant stakes to customers accordingly).
- The statistics provided by Official OPTA Data will be used to determine the settlement of any bets which are placed on: (i) a given player to achieve a certain number of shots or shots on target, (ii) the total number of offsides awarded in a match or against a particular team, (iii) the total number of shots on target achieved by both sides, or either side, in a match or (iv) the total number of tackles made by either team in a match.
- Offside is awarded to the plyer deemed to be in an offside position where a free kick is awarded. If two or more players are in an offside position when the pass is played, the player considered to be most active and trying to play the ball is given offside.
- With respect to "Tackles", a tackle is defined as where a player connects with the ball in a ground challenge where he successfully takes the ball away from the player in possession.
- The tackled player must clearly be in possession of the ball before the tackle is made.
- A tackle won is deemed to be where the tackler or one of his team-mates regains possession as a result of the challenge, or that the ball goes out of play and is "safe".
- A tackle lost is where a tackle is made but the ball goes to an opposition player.
- Both are deemed as successful tackles however, the outcome of the tackle (won or lost) is different based on where the ball goes after the tackle.
- It is not a tackle, when a player cuts out a pass by any means.
- Missed Tackles is where a player attempts to challenge for the ball and does not make it - it is calculated by adding fouls with an attempted tackle qualifier to the number of times a player is beaten by a dribble (challenge lost).
- Clearance is a defensive action where a player kicks the ball away from his own goal with no intended recipient.
- Interception is where a player reads an opponent's pass and intercepts the ball by moving into the line of the intended pass.
- Blocked pass is where a player tries to cut out an opposition pass by any means. Similar to an interception except there is much less reading of the pass.
- Block is where a player blocks a shot on target from an opposing player.
- Any bets involving players to be carded; only cards awarded when the player is active in the match will count. Bookings of managers, coaches or players off the field of play will not count. Only cards shown to players currently on the pitch will count. Any cards shown after the final whistle do not count.
- Any player who takes the field for any part of a match will be deemed as a runner for settlement purposes. Only players not in the squad or unused substitutes will be deemed non-runners.
- For the avoidance of doubt - any WOP selection not specifically covered elsewhere will be settled in accordance with general rules - using Opta Data to determine settlement.
Overview of Specific Markets
Enhanced odds specials
Customers may only bet on one enhanced odds offer for any one match, we reserve the right to void bets when customers have placed more than one bet.
Time of Bets
- Bets on time of the first/last goal, time of first corner, time of first booking and interval bets will be settled as the time shown by the major UK TV station broadcasting the match.
- For time of first corner market, the time that the corner is taken will count.
- For time of first booking market, the time that the player is shown the card will count.
- In the event of a dispute, the decision of Opta Index will be final.
- For ante-post bets, divisional play-offs do not count for the purposes of divisional each-way betting, ie. bets are settled on final league placings before play-offs. Any subsequent demotions/points deductions after the last game of the season on the basis 'all-in play or not'.
Late bets
- Bets are accepted up to the off-time of the event or a pre-determined time whichever the is earlier. Should there be a dispute over the off-time of an event/market where an official starting time is not given by that sports governing body, then the time that Paddy Power determines the event to have started will govern settlement of all bets.
- Any bet inadvertently accepted after the off-time, pre-determined time or at any stage where the customer could have any indication of the outcome of the event will be settled at the correct price at the time the bet was placed.
- The correct price will be determined by Paddy Power's trading department.
- Bets placed on events where the final event result has already been determined will be voided.
Not Suspending at Kick Off
- In relation to soccer markets that are scheduled to be turned in-play, Paddy Power aims to use its reasonable endeavours to turn such markets in-play at kick-off and to suspend such markets on the occurrence of a Material Event (see definition of "Material Event" below). However, Paddy Power does not guarantee that markets will be suspended and turned in-play at kick-off.
- If a market is scheduled to be turned in-play but Paddy Power fails to suspend the market at kick-off and the market is not turned in-play at any time during the match, all bets placed after the scheduled time of the kick-off will be void UNLESS it can be established that the bet was actually placed before the actual time of kick-off.
- If a market is scheduled to be turned in-play but Paddy Power fails to suspend the market at kick-off, but the market is turned in-play at a later time during the match, all bets placed after the scheduled time of the kick-off will stand. However, the price may be adjusted by Paddy Power and the bets may be settled in accordance with the correct price at the time on which the relevant bet was placed (such price to be determined by Paddy Power, acting reasonably).
- For the purpose of this rule, a "Material Event" shall mean a goal being scored, a penalty being awarded, or a player being sent, or a VAR decision.
Abandoned, Postponed or Venue Changed Matches
Postponed Matches
- If any match is postponed and rescheduled, we will take the following actions:
- If the match is confirmed to take place within the current or following 3 days of the original local event kick-off date, all bets on the match will stand, unless confirmation of the rescheduled start time is not received within 3 hours of the original kick-off, single bets will be void and multiple bets will be settled on the remaining selections.
- Please note that games which have their kick-off altered prior to the kick-off time will not be classed as postponed.
- Should the rescheduled time be outside of the following three days, undetermined bets will be void regardless of the announcement coming within 3 hours or not.
Venue Changed
- If the venue of a match is other than what is indicated on our website, the bet will stand provided the match has not been switched to the opponent's ground, in which case the match will be declared void. Notwithstanding this rule, in major international tournaments (e.g., World Cup, European Championships), all venues will be deemed neutral. If the scheduled venue of a match is changed, including if the venue changes to a new venue in a different country, all bets will stand.
Abandoned Matches
- If a match is abandoned after it has already kicked off, any bets where the outcome has already been decided will stand. All other selections will be made void.
- If it is announced within 3 hours of kick off that the game is due to restart within 3 days of the initial abandonment, all bets will stand. Undetermined bets will be void if no information is received within 3 hours of the initial abandonment.
- Games where a referee removes the players from the field of play for a temporary period but resumes the remaining minutes of play by midnight local event time will not be deemed as abandoned and all bets will stand.
First/Last goalscorer
- Own goals do not count for settlement of first/last goalscorer bets.
- Bets taken on first goalscorer will be void if that player does not take part in the game or if he comes on after the first goal is scored.
- Every effort is made to quote first/last player to score odds for all possible players. However, odds for other players are available on request and will count as winners if they score the first/last goal even if they are not named in our lists.
- Bets on last goalscorer will be void if that player does not take part in the game or does not come on as a substitute. In the event of a dispute over the award of a goal for first/last goalscorer or scorer special purposes, settlement will be in accordance with the result given by governing body of that league within 24 hours of the final whistle. Any subsequent changes to the result will be ignored for settlement purposes.
Each-way first goalscorer betting
- Each-way bets will be settled on first goal, second goal, third goal, fourth goal and fifth goal only. Players who do not score until after the fifth goal has been scored will be treated as losing selections. If less than five goals are scored in any given match Paddy Power will settle bets on those goals that are scored. If no goals are scored, all each-way bets will be regarded as losing bets.
- If a player enters the field of play after the first goal is scored, both the win and place part of the bet will be voided unless the first goal is an own goal in which case bets will stand. If a player is sent off or substituted before the first goal is scored, bets on that selection are deemed as losers.
- If a player scores the first goal of the match, both his win and place part are winners. If a player scores the second, third, fourth or fifth goal, only his place part is a winner.
- A player cannot be placed twice i.e. if he scores the second and third goal, only the second goal is deemed a winner.
- Each-way bets on no goalscorer, last goalscorer, first team goalscorers and scorecasts are not accepted. If any such bets are taken in error then the full stake will be invested as a win only bet.
- Place-only betting is not accepted.
- Extra time does not count.
- Own goals do not count. In cases where an own goal is one of the first five goals then the sixth goal will be settled as a winner on the place part of the each-way bet. If two of the first five goals are own goals then the sixth and seventh goals will be settled as winners on the place part of the each-way bet, etc. In all other cases Paddy Power football rules apply.
Anytime goalscorer
- A player will be considered to be a runner and bets will stand should the player play any part in the match.
- Goals scored in normal time only count for this market. Goals scored in extra time or in a penalty shoot-out do not count.
- Own goals do not count.
Tournament goalscorer
- The top goal scorer market will be settled on the basis of the player who scored the most goals and not the Golden Boot, therefore Dead Heat rules apply.
Live Betting goalscorer betting
- Own goals do not count for first/second or subsequent goalscorer. If any goal is an own goal, the result of the following goalscorer market will count for the settlement of the original one - e.g. second goal of the game is an own goal. The scorer of the third goal will be settled as the winner for both the second goalscorer and third goalscorer markets.
Number of corners / Number of goals / Bookings
- These are known as special spreads. Bets on special spreads are only accepted on games for which we advertise them.
- Bets on number of goals include own goals.
- Bookings of managers, coaches or players who are yet to participate in the game (ie. substitutes) do not count.
- In the event of an abandoned match all bets on special spreads will be void unless the maximum quote has been obtained. For example, should a customer back 12 or more corners in a match and that match is abandoned when 13 corners have already been taken then that bet is a winner with all other bets on corners losers.
- Bets on 'number of corners' refers to corners taken and not corners awarded.
Cards / Total Cards
- For Over/Under Total Card markets, the maximum number of cards awarded to one player is two. Yellow Card = 1. Red Card = 1. Yellow Card + Yellow Card (Sending Off) = 2 Cards.
- Bookings will only count for players taking part in the match. Bookings of managers, coaches or off the field of play will not count.
- Any bookings made during half-time will count, however bookings made after the final whistle do not count.
- Restrictions apply as to what special spread selections can be combined with in accumulative bets.
- For first booking if more than one player being booked in the same incident the first player to be shown a card by the match referee shall be deemed the winner.
- Both yellow and red cards count for this market.
- Booking times will be settled on the match time when the yellow or red card is shown and not when the foul or offence took place. Bookings during half-time (before the 2nd half kicks off) will be counted as cards awarded in the 1st half for settlement purposes with regards to all relevant markets.
- For any bets placed on the total number of cards to be awarded (e.g. in total, to a team or to a single player / group of players), a player who has been shown two yellow cards (and is therefore ultimately shown a red card) or a player who is shown a yellow card followed by a straight red card will, for settlement purposes, be deemed in each case to have been shown two (rather than three) cards. For the avoidance of a doubt, the award of a straight red card will, for settlement purposes, be deemed to amount to the award of a single card.
Player to be Booked
- For bets on 'player to be booked'.
- Only bookings in normal time (90 mins play) count.
- Any bookings made during half time will count; however, bookings made after the final whistle do not count.
- Only cards awarded when the player is active in the match will count. Bookings of managers, coaches, or players off the field of play will not count. Only cards shown to players currently on the pitch will count. Any cards shown after the final whistle do not count.
Goal and booking special
- (Player to score/Player to be booked doubles)
- To win you must successfully forecast both a player to score in a selected match and also a player to be booked in normal time. Players will be considered to be a runner and bets will stand should they play any part in the match. If either player does not feature then the single SP prices will apply.
Corner Markets
- Bets on number of corners refers to number of corners taken and not corners awarded.
- For time of corner markets, the time that the corner is actually taken will count and not the time it was awarded.
- For "Odd or Even" corner markets, 0 is counted as an even number.
- Multi Corners refers to number of 1st half corners multiplied by number of 2nd half corners.
- Team Multi Corners refers to number of 1st half team corners multiplied by number of 2nd half team corners.
- Markets for "Race to X Corners" will be settled on whatever team reaches "X" corners first. E.g. Race to 3 Corners will be settled on the first team to take 3 corners in the match.
Half time result
- Bets on half-time result are settled on the result of a match at half-time including all injury and stoppage time.
Relegation
- If a team is relegated from a league because, at the end of a season, it has finished within the relegation positions which are relevant to that league (i.e. usually any of the bottom three league positions), bets on that team to be relegated will be settled as winning bets. If a team is otherwise disqualified, thrown out or removed from a league (i.e. in circumstances other than those where it has finished the season within the relevant relegation positions): (i) if such team is disqualified, thrown out or removed from the league before the relevant season has started, all bets on the affected market will be void (and a new market will subsequently be loaded) and (ii) if such team is disqualified, thrown out or removed from the league after the relevant season has started (or a determination is made by the applicable governing body, during the season, that the team will be thrown out or removed from the league following the season's conclusion), all bets on the affected team will be void. For the avoidance of doubt, if a points deduction is imposed on a team such that it finishes the season within the relegation places which are relevant to the applicable league, bets on that team to be relegated will be settled as winning bets.
Scorecasts
- First player to score/correct score doubles are now available on selected matches.
- To win you must successfully forecast both the player who will score the first goal in a selected match and also the correct score after 90 minutes play.
- If a player is selected who comes on after the first goal has been scored or does not take part in the match, the bet will be settled as a correct score single.
- In the event of a match being abandoned, bets will be void unless a goal has been scored prior to abandonment, when bets will be settled as singles on the selected first goalscorer at the appropriate odds.
- In the eventuality of all goals in the match being own goals, all bets will be settled as correct score singles at the correct score odds only.
Shots on Target Specials
- For any bets involving a given player to achieve a number of shots on target, the final determination of Official OPTA Data will be used to determine the number of shots on target which the relevant player achieved
- A shot on target is defined as any goal attempt that:
- Goes into the net regardless of intent; or is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block).
- Shots directly hitting the frame of the goal are not counted as shots on target, unless the ball goes in and is awarded as a goal.
- Shots blocked by another player, who is not the last-man, are not counted as shots on target.
- All shots on target bets are settled on the basis of 90 minutes play (plus injury time) unless otherwise stated.
- For any player shots/shots on target bets, all bets placed on players that do not take part in the match will be void. Players will be deemed a participant should they enter the game at any point in 90 minutes play plus injury time.
- For combined shots on target markets, the bet will be void if any player named in the selection plays no part in the match, regardless of the overall outcome.
Goalkeeper Saves
- Goalkeeper Saves markets will be settled in line with Official Opta data. Opta define a save as a goalkeeper preventing the ball from entering the goal with any part of their body when facing an intentional attempt on goal from an opposition player.
- An attempt on goal that hits a defending player before being collected by the goalkeeper is not defined as a save and will be registered as a block.
- A touch from a keeper that is subsequently cleared by a defender is not defined as a save.
- Saves have the following attributes:
- Body part - Hands/Feet/Body
- Save type - Caught/Collected/Parried Safe/Parried Danger area/Fingertip
- Goalkeeper position - Diving/Standing/Reaching/Stooping
Player Passes
- For any bets involving a given player to achieve a number of passes, official Opta data will be used for settlement purposes.
- A pass is defined as any intentional played ball from one player to another. Passes include open play passes, goal kicks, corners and free kicks played as pass - but exclude crosses, keeper throws and throw-ins.
- All Player Passes bets are settled on the basis of 90 minutes' play (plus injury time) unless otherwise stated.
- For any Player Passes markets, all bets placed on players that are not part of the starting 11 will be void.
Mythical matches
- Mythical Match" bets are offered on the highest number of goals, corners or yellow cards (as applicable) achieved by, or awarded to, two teams who are playing in different matches. For example, where matches are due to occur between Team A and Team B (on the one hand) and Team C and Team D (on the other), we might offer a Mythical Match Market on whether, within those matches, Team A scores more goals, or is awarded more corners or yellow cards, than Team C (even though those teams are playing in separate matches).
- If both teams score the same number of goals, achieve the same number of corners or are awarded the same number of yellow cards (as applicable), the draw is the winning selection.
- The respective next fixtures of both teams will be displayed on website.
- If a team's next fixture is played on a different day from that displayed on website, all Mythical Match bets involving such team will be void.
- Each relevant team's applicable fixture must be completed and have its result upheld by the competition's official governing body (e.g. the FA Premier League or FIFA) in order for mythical match bets between those teams to stand.
- In the case of a fixture not starting or being shortened due to external factors (e.g. unplayable conditions, security concerns, technical faults) all mythical match bets involving either of the two competing teams will be void.
- If a match official shortens a match for any reason (e.g. foul play) all mythical match bets involving either of the two competing teams will be void.
Double Chance
- A double chance bet allows you to cover two of the three possible outcomes in a football match with one bet.
- Home team and draw - Your bet is a winner if the home team wins or draws the match.
- Away team and draw - Your bet is a winner if the away team wins or draws the match.
- Home team and away team - Your bet is a winner if the home team or the away team wins the match.
- Normal 90 minute betting rules apply.
Goal Minutes
- The goal minutes market is the total of the time in minutes of each goal scored. A goal scored at 23mins 25seconds will be settled as the 24th minute.
- All injury time goals will be counted as either 45 for injury time at the end of the first half or 90 for injury time at the end of the second half.
- This bet is 90 minutes only - extra time and penalties do not count.
- For team goal minutes, own goals count for the team that are awarded the goal
Assist Markets
- Data provided by Opta will be used to settle all assist markets.
- An assist is defined by the final touch (pass, pass-come-shot or any other touch) leading to the recipient of the ball scoring a goal.
- If the final touch (as defined above) is deflected by an opposition player, the initiator is only given an assist if the receiving player was the likely intended destination of the touch before the deflection.
- If a shot on goal is blocked by an opposition player, is saved by a goalkeeper or hits the woodwork, and a goal is scored directly from the rebound, then an assist is awarded.
- If a player shoots or passes the ball and forces an opposing player to put the ball in their own net (Own Goal), then an assist is awarded to the attacking player.
- For a penalty or a free-kick, the player winning the penalty or free-kick (by being fouled or causing a handball) is awarded an assist if a goal is directly scored, but not if they take it themselves, in which case no assist is awarded.
Player in Each Half rules
- You are betting on a nominated player to achieve the stated stipulation in both the first half and second half.
- If the nominated player achieves the stated stipulation in the selection, then the selection will be settled as a winner (e.g. if the selection Is Harry Kane to have 1 or more assists in each half and he has an assist in the first half and an assist in the second half, this would be settled as a winner).
- If the nominated player plays no part in the first half of the match, or indeed any part of the match, then the selection is void (e.g. if the selection is Harry Kane to score 1 or more goals in both halves and Harry Kane is a substitute, but comes on during or after half time, or plays no part whatsoever, the selection would be void).
- If the nominated player plays any part of the first half, and fails to achieve the stated first half stipulation, then the selection is a loser regardless of the duration of their participation in either the first or second half (e.g. if the selection is Harry Kane to have 1 or more shots on target in each half, and he starts the match/comes on during the first half and fails to register a shot on target during the first half, this selection will be a loser regardless of his participation in the second half).
- If the nominated player plays any part of the first half, and does achieve the stated stipulation but is subsequently withdrawn before or during half time and plays no part in the second half, then this selection will be void (e.g. if the selection is Harry Kane to score 1 or more goals in each half & assist 1 or more goals in each half, and he scores AND assists in the first half but is withdrawn before or during half time i.e. plays no part in the second half, then the selection is void. In this instance however, if he scored but didn't assist in the first half, the selection would be a loser, as it marries up with the point above).
Wincast
- Player to score/match result doubles
- To win you must successfully forecast both a player to score in a selected match and also the match result after normal time.
- If a player is selected who takes no part in the match then all bets will be void regardless of the match result.
- A player will be considered to be a runner and bets will stand should the player play any part in the match.
- In the event of a match being abandoned, all bets will be void.
Insurebet first goalscorer
- Price offered is for the player to score the first goal of the match. If the player fails to score the first goal of the match but does score a goal in the match then the bet stake is returned.
Insurebet outright betting
- Price offered is for the team to win the tournament. If the team fails to win but does finish second then the bet stake is returned.
Handicap Betting
For the purpose of deciding results on handicap betting, the actual score of the match (Team A v Team B) is adjusted for the handicap. If Team A or Team B are selected, then the handicap adjustment applies to the goals scored by that team. If the draw is selected then the handicap adjustment applies to Team A.
For example, Handicap markets are shown as:
Team A (-1)
7/2 Draw (-1) 3/1
Team B (+1) 8/15
If Team A win by 2 or more goals then all bets on Team A(-1) will be winners. Bets on the Draw (-1) and Team B (+1) will be losers. (Eg Team A win 2-0 so becomes Team A 1-0 after the -1 adjustment so Team A are the handicap winners.)
If Team A win by exactly 1 goal, then all bets on Draw (-1) will be winners. Bets on Team A (-1) and Team B (+1) will be losers (Eg Team A 1-0 becomes 0-0 after the -1 adjustment to the home team so it's a handicap draw)
If the match ends in a draw or Team B win by any number of goals, then all bets on Team B (+1) will be winners. Bets on Draw(-1) and Team A (-1) will be losers. (eg Team A 1-1 Team B becomes Team A 1-2 Team B after the +1 adjustment to Team B so Team B are the handicap winners)
Asian handicaps
- An Asian handicap is a market where a handicap is applied to the match in order to make the prices more equal.
- The favourite in a match will have a negative handicap represented with a (-) symbol and will have to win by more goals than the handicap in order to be a winner.
- The outsider in the match will receive a positive handicap represented with a (+) symbol which will be added to the final score.
- The handicap will be added to one side only.
- Half-time Asian handicap markets will be settled on the half-time result.
There are three types of Asian handicap:
- (i) Whole ball handicap (e.g. Team A -0, Team A -1.0, Team A -2.0)
The handicap is applied to the final result of the match and the team with the most goals after the handicap has been applied will be the winner. If the number of goals for each team are level after the handicap has been applied, it will result in a push with the stake being returned.
Example: Team A -2.0, Team B +2.0
If Team A win by three or more goals then all bets on Team A will be winners and bets on Team B will be losers
If Team A win by exactly two goals then all bets on the market will be pushed and the bet stake returned on both sides
If Team A win by exactly one goal, the match ends in a draw or Team B win the match then all bets on Team B will be winners and bets on Team A will be losers
- (ii) Half ball handicaps (e.g. Team A -0.5, Team A -1.5, Team A -2.5)
The handicap is applied to the final result of the match and the team with the most goals after the handicap has been applied will be the winner.
Example: Team A -1.5, Team B +1.5
If Team A win by two or more goals then all bets on Team A will be winners and bets on Team B will be losers.If Team A win by exactly one goal, the match ends in a draw or Team B win the match then all bets on Team B will be winners and bets on Team A will be losers.
- (iii) Split ball handicaps (e.g. Team A -0 & -0.5, Team A -0.5 & -1.0, Team A -1.0 & -1.5)
A split ball handicap is where the level of favouritism is between a half ball and a whole ball. In this case, your stake is being split equally between the whole ball and half ball handicaps.
Example: Team A -1.0 & -1.5, Team B +1.0 & +1.5
If you place a £100 bet on Team A -1.0 & -1.5 then your bet is split into two £50 bets. The first bet is on the Whole Ball Handicap (Team A -1.0) and the second bet is on the Half Ball Handicap (Team A -1.5)If Team A win by two or more goals then all bets on Team A will be winners and bets on Team B will be losers. If Team A Win by exactly one goal then the stake on Team A -1.0 will be refunded and the stake on Team A -1.5 will be a loser. The stake on Team B +1.0 will be refunded and the stake on Team B +1.5 will be a winner. If the match ends in a draw or Team B win the match then all bets on Team B will be winners and bets on Team A will be losers.
Premier League Sack Race
- Singles Only.
- Applies to next manager to leave his position by any means whether it's by resigning or getting sacked.
- Any manager placed on "gardening leave" will be considered the winner of this market.
- If no manager leaves before the final Premier League match of the current season then the selection 'No Manager To Leave' will be treated as the winner in this market and all other selections will be losers.
Both Teams Score No Draw
- Yes Selection means both teams score and one of the teams wins the match.
- No Selection means all other outcomes.
Next Minute Markets
We are now offering In-Play betting on what will happen in the next minute on certain matches. Settlement rules for these markets are below:
- Settlement in all cases will use the time of the event supplied to us by our data provider (such data provider to be selected by us at our absolute discretion from time to time).
- If none of the stated outcomes occur during the stated period, all bets will be settled as losing bets.
- For the 'goal' selection, a goal will be deemed to have been scored the moment the ball completely crosses the goal-line within the confines of the goal posts, provided that the referee ultimately awards the goal. For example, if the ball completely crosses the goal-line but the goal is not awarded because, for example a foul occurred before the ball crossed the line or because the referee did not believe that the ball did cross the line, then a goal will not be deemed to have been scored. Own goals scored will count towards settlement of this market.
- For the 'free kick' selection, a free-kick will be deemed to have been awarded the moment the referee and or assistant referee signal any of the following: A direct free-kick following a foul, an indirect free-kick following a foul or offside offence but not a penalty kick, corner or drop ball.
- Direct Free Kick for Goals / Shots - direct free kick shots are any attempts created directly from the free kick itself.
- For the 'corner' selection, a corner will be deemed to have been awarded the moment the referee and or assistant referee signal for the award of a corner.
- For the 'goal kick' selection, a goal kick is awarded and timed according to when it was indicated by the referee and/or assistant referees. A kick out from the hands of the goalkeeper or a free kick taken by the goalkeeper is not a goal-kick.
- For the 'throw in' selection, a throw in will be deemed to have been awarded the moment the referee and or assistant referee signal the award of the throw in.
Extra Time Correct Score
- This market applies to the result during the extra time period only. For the purposes of this market, the score shall be deemed 0-0 at the start of the extra time period.
10 Minute Markets
- "Goal Scored X - Y" markets are defined as betting on whether there will be a goal scored by one of the teams within the time period X - Y (inclusive) of the event's match clock. Only goals scored within that timeframe will count for settlement. Your selection needs to win by the number of goals specified in the bet. If the selection wins by less than the required amount then your Kicker bet is a loser.
- "Corner Awarded X - Y" markets are defined as betting on whether there will be a corner awarded to one of the teams within the time period X - Y (inclusive) of the event's match clock. Only corners taken within that timeframe will count for settlement.
- "Card Shown X - Y" markets are defined as betting on whether there will be a yellow or red card shown to a player within the time period X - Y (inclusive) of the event's match clock. Only cards shown within that timeframe will count for settlement.
Minor Premiership
- For Minor Premiership Markets: A minor premiership is the title given to the team which finishes a sporting competition first in the league standings after the regular season but prior to commencement of the finals
#WhatOddsPaddy Football Rules
- The rules in this sub-section apply specifically to the settlement of any soccer bets which are placed via #whatoddspaddy ("WOP"). All other settlement rules which are included in this "Soccer Rules" section or elsewhere on this website (including in Paddy Power's Rules and Regulations) will also apply to the settlement of WOP bets unless they contradict, or conflict with, those included in this sub-section (in which case, the rules in this sub-section shall take precedence).
- All WOP bets are settled on the basis of 90 minutes' play (plus injury time) unless otherwise stated on our website or below. Extra time and penalties will not count, except when the phrases 'To Qualify', 'Lift The Trophy' or 'Win The Tie' are quoted. For all multiple bets which involve one or more bets including such phrases, the remaining bets (i.e. which do not include such phrases) will be settled on the basis of 90 minutes' play (plus injury time) unless stated otherwise.
- If any player who forms part of a WOP bet does not take any part in the relevant match (or does not fulfil the conditions of the bet), then the whole WOP bet shall be voided. This will apply in all cases regardless if any/all of the remaining components win or lose.
- Any dubious goals will be awarded according to the final determination of the Press Association.
- Own goals do not count towards any player totals. If an own goal is scored by a player on Team A, the goal will be added to Team B's total goals as per normal rules.
- For WOP bets which have been placed on the method of the first (or any other) goal (e.g. header, shot from outside the penalty area etc), any own goals will be disregarded (i.e. for the purposes of such any such bets, own goals will be deemed not to have occurred). For example, if you have placed a WOP bet on the first goal to be scored via a header, your bet will be successful if: (i) the first goal was an own goal which came off a player's knee and (ii) the second goal was an ordinary goal scored via a header.
- For any outright WOP bets placed on the top goal scorer of a Premier League season, the bets will be settled on the basis of the player who is awarded the Golden Boot.
- Any WOP bets involving woodwork to be hit require that the ball hits the frame of the goal, except goals that hit the frame before going into the net. Any shot that hits the frame multiple times (e.g. bar and left post) only count as hitting the woodwork once. Hit woodwork is always collected for the attacking team (and the player, who performed the last action), even when the ball hits the frame coming from a defensive back pass.
- For WOP bets on a player NOT to score or NOT to be carded, the player in question MUST start the match or the applicable bet(s) shall be voided.
- If a football match is abandoned after it has started, we will settle any WOP bets which have already been unequivocally determined at the time on which the match is abandoned. Any WOP bets which have not been unequivocally determined at the time of abandonment will be void unless Paddy Power has knowledge that the match has been rescheduled to be played within three days of its original start date (in which circumstances the bet shall apply to the rescheduled match).
- Any WOP Bets on the last goalscorer of a match will be void if that match is abandoned.
- For WOP bets involving goal kicks, only goal kicks which are actually taken will count towards the cumulative goal kick count (i.e. any goal kicks which are awarded but not taken will not count).
- For WOP bets involving two or more occurrences, those occurrences must take place at separate times for the WOP bet to be successful. For example, a WOP bet on a header to be scored and a goal to be scored from outside the penalty area will only be successful if a goal is scored via a header and separate goal is scored from outside the penalty area.
- Any WOP bets involving free-kick goals must be scored directly from a free-kick. For the avoidance of doubt, a goal will be deemed to have been scored directly from a free kick if the individual who takes the free kick is awarded the applicable goal (even if the ball touched another player before it crossed the goal line). Penalties do not count as free kicks.
- For any bets involving a penalty to be scored and/or missed (including WOP bets), if there is a retake of the first penalty we will settle this market on the result of the retaken penalty. This may include several retakes until the sequence is finished.
- For any WOP bets involving a given player to achieve a number of shots on target, the final determination by Offcial OPTA Data will be used to determine the number of shots on target which the relevant player achieved.
- Any WOP bets involving total passes, total player passes or total possession will be determined in accordance with the final determination of the official website of the relevant competition's governing body.
- Pass shall mean any intentional played ball from one player to another. Passes include open play passes, goal kicks, corners and free kicks played as pass - but exclude crosses, keeper throws and throw-ins. For more information on types of passes please visit: https://www.statsperform.com/opta-event-definitions/.
- For any WOP bets involving players to be carded, only cards awarded once the player is active in the match will count. Any cards shown after the final whistle will not count.
- For any WOP bets placed on the total number of cards to be awarded (e.g. in total, to a team or to a single player / group of players), a player who has been shown two yellow cards (and is therefore ultimately shown a red card) will be deemed, for settlement purposes, to have been shown two (rather than three) cards.
- For any WOP bets involving corners, only corners that are actually taken will count. If a corner is re-taken, it will only count as one corner.
- For any WOP bets relating to any competition long specials, in the event of one or more matches not being played, any selections that require an event (goal, corner etc.) to occur in each match will be settled at a reduced price in line with the actual number of matches that were played.
- For any WOP bets relating to any specials involving players who play no part in the competition, these will be void.
- For any WOP bets relating to any competition long specials, in the event of one or more matches not being played, any selections that require an event (goal, corner etc.) to occur in each match will be settled at a reduced price in line with the actual number of matches that were played.
- Where an obvious pricing error has occurred, we reserve the right to cancel any WOP bets placed at the incorrect price (and, in such circumstances, we will offer the WOP bet to be re-placed at the correct price).
- For any obvious wording errors, we reserve the right to cancel any WOP bets placed on that selection (and, in such circumstances, we will offer the WOP bet to be re-placed with the correct wording).
- Any WOP Bets requiring 2 teams to score in each half or to score 2+ or 3+ goals require each named team to score 2+, 3+ or in each half as appropriate.
- The Maximum payout for a WOP bet is £/Euro 100,000. This maximum applies to any single WOP bet or any multiple which includes a WOP bet.
The Golden Boot
- The Golden Boot award is given to the player who has scored most goals.
- If two or more players score the same number of goals, the player with more assists will be deemed the winner.
- If two or more players are still equal after taking assist into account, the minutes played by the player in the tournament will be taken into account, with the player playing fewer minutes ranked first.
- The same criteria applies for each-way bets.
- Extra-time is included, however penalty shoot-outs and own goals are not included.
Fouls Committed
- For any bets involving team or player to achieve a number of fouls official Opta data will be used for settlement purposes.
- A foul is defined as any infringement that is penalised as foul play by the referee.
- For a foul to be awarded, play must be stopped and a free kick must be given. If the referee plays advantage and later distributes a yellow card once the ball goes out of play this will not count towards a foul as a free kick was never awarded.
- Offsides do not count as fouls.
Fouls Won
A Foul Won is defined when a player wins a free kick or penalty for their team after being fouled by an opposing player.
There are no fouls won for a handball, dive, back pass, illegal restart, dissent, GK 6-second violation or obstruction where a free kick is conceded.
- Handball - A deliberate hand ball by an opposition player.
- Dive - A deliberate attempt for an opposition player to deceive the referee and win a free kick.
- Back pass - A pass picked up by a Goalkeeper when played from a teammate.
- Illegal restart - An opposition player has consecutive touches directly after a dead ball situation.
Player Statistics Definitions
- Chance Created - A player will be credited with a Chance Created if they play the final pass leading to the recipient of the ball having an attempt at goal (Key Pass), or if they are credited with an assist. Where the final pass prior to a shot is blocked or deflected, this will not be credited as a Key Pass.
- Goal Involvement - A player will be credited with a goal involvement if they score or assist a goal.
- Foul Involvement - A player will be credited with a foul involvement if they commit a foul or win a foul.
Soccer Transfer Specials
For markets involving players to transfer or not to transfer by set dates:
- Loan deals do count as transfers for settlement purposes.
- If a player does not move club within a specified time window, bets placed on that player to move club will stand and will be settled as losers. In such circumstances, any bets placed on the player to stay at his or her club will be settled as winners.
- If the player signs for a club that isn't quoted in the market, all bets placed on that player to move to a specified club will stand and will be settled as losers. Extra clubs can be added to markets by customer request.
- Should an agreement be reached for a player to transfer to a new club on a future date, the player will, for settlement purposes, be deemed to have transferred on the date at which the agreement is completed (rather than the date on which the player transfers to his/her new club). For example, if, on 1 January, Player X signs an agreement to transfer from Club A to Club B with effect from 1 June, Player X will, for settlement purposes, be deemed to have transferred to Club B on 1 January.
- In cases where it is unclear whether a deal has been completed before a deadline, we reserve the right to delay settlement until official confirmation has been received from governing bodies.
- The player must be registered to the club in question before the specified time frame ends. Pre-contracts or other similar agreements that signal business to be completed at a date later than specified will not count.
- When a player moves to a club, and is then immediately loaned out to another club, we will settle on the club that has signed the player permanently and not the loanee club.
For 'Next Manager' markets (club or country):
- Paddy Power will select a list of potential new managers at its discretion. Other selections will be available on request. Should a manager not listed be appointed, all bets will stand.
- Caretaker and interim managers will not count unless they complete at least 10 competitive games and they will then be deemed the permanent manager.
- Should a club appoint a director of football this will not count in the settlement of permanent manager markets.
- In the event that a club changes the structure of their management team and does not call the appointed individual first team manager, Paddy Power will settle the market based on the individual who is responsible for selecting the first team.
OPTA Player of the Match
- The winner of this market will be the highest-ranked player according to Opta's Opta Points index. Opta Points generates a player rating based on their in-game stats, including goals, assists, shots, passes, tackles, interceptions and fouls won. Players lose points for cards, fouls, own goals, and offsides. A player's Opta Points can be found as this website - https://optaplayerstats.statsperform.com/en_GB/soccer.
- Any points update for a player after midnight local time on its scheduled date will be disregarded.